visionOS 26 at WWDC rumored to have a big emphasis on gaming

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Apple's main focus at WWDC 25 will be on redesigns and iOS upgrades, but visionOS 26 should see a range of quality-of-life changes and new gaming features for Apple Vision Pro. Here's what the rumor mill expects to see.

A sleek, reflective VR headset with a large translucent number 26 displayed over it against a dark background.
visionOS 26 may be packed with features



There have been relatively few rumors around Apple's spatial computing platform for WWDC 2025. Instead, everything is focused on how visionOS will inspire the design of every other operating system.

That said, the 2025 keynote should prove to be an important year for visionOS 26. It's the first full year between releases since visionOS 2 was revealed just four months after visionOS 1 launched.

There are very few rumors about visionOS 26, but since iOS updates usually propagate across the ecosystem, there is some idea of what to expect. Also, Apple Vision Pro users know that there are plenty of quality-of-life changes that can be made based on a year's worth of public feedback.

visionOS 26 could emphasize spatial gaming



Since there isn't going to be a redesign for visionOS, all eyes will be on features and app updates. There has been a tiny trend in rumors recently that could indicate the biggest focus for visionOS 26 outside of UI tweaks -- gaming.

Two hands in a dimly lit, rocky environment, with a small orange circular icon in the distance.
At a minimum, game controller pass through would be nice



Apple has never had a strong grasp of the gaming market, which was emphasized by Apple Vision Pro's initial reveal and launch. Instead of showing off Beat Saber or Superhot, incredibly popular VR games, Apple showed a user playing NBA 2K in iPad compatibility mode with a physical controller.

The gaming strategy hasn't evolved much since. A few VR games launched on Apple Vision Pro that are worth trying, like Crossy Road Castle, Game Room, Job Simulator, or Thrasher, but Apple is still missing some of the biggest games in VR.

There are two reasons for this -- Meta and VR controllers. Apple needs to be doing everything in its power to talk to Meta about getting its popular Meta Quest games on Apple Vision Pro, but that's a situation outside of Apple's control.

The second issue is something rumors have suggested for a while will be coming. Apple is on the verge of revealing compatibility for "spatial controllers."

A VR headset and two white controllers with black grips are positioned on a dark surface.
PSVR 2 controller support could help Apple Vision Pro get more games



That seems to imply support for something like the PSVR 2 controller or third-party VR controllers. That small update would open up VR gaming compatibilities and be a big enhancement to gameplay.

For example, if Beat Saber ever did arrive on Apple Vision Pro, it would be an empty-feeling experience where users flap their arms around without haptics. Controllers let users feel like they are actually gripping the sabers, and they vibrate when they react with the environment.

Apple Vision Pro could be an incredible, if expensive, gaming platform with this simple addition. It's also important for Apple to increase the gaming capabilities and experience for Apple Vision Pro, since that is still the number one selling point for VR headsets.

PlayStation VR and its successor failed because Sony seemingly never did the legwork to bring more than a few popular titles to its platform. There could be a bigger issue with Meta monopolizing studios, but it seems more likely that customers flocked to lower-priced, untethered Meta Quest hardware.

Blue digital interface with Apple App Store icon, text about spatial computing, and 'View Story' button. Blurred mountain landscape in the background.
True VR gaming took a backseat in the first year of Apple Vision Pro



Apple positioned Apple Vision Pro as a productivity tool that happens to be able to play games, which is its approach for most of its hardware. However, it may have a leg up on Meta that PSVR didn't.

Apple Vision Pro is much more expensive than Meta Quest, but it has the potential to provide a much more immersive all-in-one gaming experience. The powerful M2 processor and high-resolution displays make it one of the best VR experiences on the market.

So, if Apple does anything at WWDC 2025 with Apple Vision Pro and visionOS 26, it needs to be an emphasis on its gaming prowess. But hardware isn't the only part of the gaming story.

Apple Games



There's a rumor suggesting that Apple will reveal a new app focused on gaming, which we're referring to as Apple Games. It'll give Game Center a home, include social features that rely on FaceTime and iMessage, work as a game store, and it'll launch games.

Virtual game menu featuring three games, each card displaying vibrant illustrations. Background shows snowy landscape with mountains and pine trees.
Apple Games could give a centralized home to VR games in visionOS



It seems the app is at least coming to iPhone, iPad, and Mac at launch, but it needs to come to Apple Vision Pro as well. If the app can work as a hub that helps users discover and launch new VR games, it'll help lift up the platform.

Such a hub would also help emphasize Apple Vision Pro as a capable gaming device. It could also implement things like Personas with game chat and showcase unique gaming situations on the platform.

Apple has been making other moves in the gaming space, like acquiring the two-person game studio behind Sneaky Sasquatch. Let's hope that 2025 is finally the year Apple gets serious about gaming.

iOS 26 features in visionOS 26



Since iOS 26 will have a significant focus on its redesign, there isn't much that will make its way to visionOS. However, users should expect new Apple Intelligence features and other ecosystem tweaks to make their way to Apple Vision Pro.

Sleek virtual reality headset resting on fabric, with glowing colorful pattern in the background against a dark backdrop.
More Apple Intelligence updates could come to visionOS



Rumors indicate Apple is working to make Siri's backend into an LLM. One of the primary interactions on Apple Vision Pro is Siri, so that could mean a significant impact on the platform.

Like Apple's other significant efforts, the Siri chatbot likely won't launch until after the start of 2026. Whatever form it takes, Apple Vision Pro users should expect it to change how they get things done.

Current iOS features like Apple Sports and Journal could come to visionOS as well. These apps don't work in visionOS yet, but they may get a new version that's either an iPad app or full native visionOS app.

Expect updates to apps like iMessage, Photos, TV, and others run by Apple to propagate to Apple Vision Pro as well. One rumor indicates Messages will get live translation and polls, while Apple Notes will get Markdown export.

visionOS 26 low hanging fruit



We're out of rumors to report, but there are plenty of obvious updates that should be coming to visionOS 26. Our earlier visionOS wish list covered this, but it bears repeating some of the more grounded guesswork.

Desk with computer monitors, one displaying an article about Apple Vision Pro, surrounded by gaming controllers, a microphone, and colorful wall art in the background.
Lots of tap targets can confuse the eye tracking system in visionOS



Apple Vision Pro users should expect more, if not all, of Apple's apps to become native visionOS apps. It was odd that Apple didn't include more when it announced visionOS 2, and now a year later, that number hasn't increased.

There also needs to be some focus on how users interact with the platform. Eyes aren't always the most precise pointers, so giving users more ability to make granular UI selections would be helpful.

More immersive environments are expected. Also, the Home View may finally get folders for improved organization.

Overall, Apple needs to show a commitment to making visionOS a place where developers want to build. A part of this may be through the ecosystem-wide redesign, thus making all apps easier to port due to visual consistency.

There also needs to be more APIs for developers so more app types can exist. Apple could also do more to help developers convert their iPad and iPhone apps into native visionOS apps.

visionOS 26 and the future



Rumors suggest Apple is working to introduce some kind of smart glasses in 2026. If these glasses are going to have any kind of interface, it'll be visionOS.

View through smart glasses displaying a digital arrow pointing forward with '10m ahead' text, set against an urban street background.
visionOS may start showing signs of its future in glasses



There may be signs included in visionOS 26 of Apple designing around other mixed reality devices. The ultimate goal for the mythical Apple Glass is to have a full 3D UI shown in transparent lenses, but that's still a few years away.

Apple's initial smart glasses may be no more complex than Meta Ray-Bans, which are technologically no different than AirPods. However, there's a tiny chance they will include a projected heads up display and cameras for photo or video capture.

There could also be hints in visionOS 26 about Apple's work on a less powerful Apple Vision headset. Different scaling options, lower operating requirements for some functions, or other such changes could indicate Apple is nearing the new product announcement.

Apple Vision Pro 2 and the lower-priced Apple Vision could arrive sometime in 2026. It is unlikely that Apple will reveal either model during WWDC or too far from their launch.

WWDC 25 begins on June 9 with a keynote at 1 p.m. Eastern. Apple will reveal visionOS 26 alongside the other refreshed operating systems via a prerecorded video.



Read on AppleInsider

Comments

  • Reply 1 of 9
    One thing that wasn't mentioned was the fact that Apple is actively helping out with Godot. For those who do not know, Godot is an open-source game engine that can do 3D and 2D games on it, and has a relatively easy to use interface. Apple has recently did a PR request on it to have visionOS as a part of Godot's systems that are supported. I would say that this is a major indicator that Apple wants to position visionOS as a true gaming system that has the hardware and software to support it.
    williamlondonAlex1N
     2Likes 0Dislikes 0Informatives
  • Reply 2 of 9
    thttht Posts: 5,964member
    Controller and game engine support are nice to have features for the visionOS feature set, but what would really help is Apple actually publishing games that people want to play, and have hardware that are at mass market prices. 

    Neither is true and neither is expected to be true for several years. Like I said before, we will know when they get serious with gaming. They would be buying multiple game publishers and developers, or they make a huge deal with Valve, or all of the above. 

    Don’t expect much until at least a more affordable visionOS product comes out. Mac minis becoming nice cheap gaming boxes would be a good sign. If they can get Valve to port SteamOS games to macOS, through CrossOver and whatnot, and ship on a Mac mini with 16/512, it would be a nice start. Apple still needs to own a good set of gaming IP though. 

    Games can then be ported to visionOS. 
    williamlondonAfarstar9secondkox2Alex1Nentropysdewme
     5Likes 1Dislike 0Informatives
  • Reply 3 of 9
    9secondkox29secondkox2 Posts: 3,520member
    It NEEDS a gaming push. 

    It was incomprehensible that there was nothing really at all to write home about. 

    Ports of half-Lufe: Alta, etc. should be a priority as well as handheld controller games. 

    While that won’t sell a ton more $3,000 plus headsets, it will sell a few and certainly will make current customers a heck of a lot happier with their purchase. 
     0Likes 0Dislikes 0Informatives
  • Reply 4 of 9
    entropysentropys Posts: 4,450member
    tht said:
    Controller and game engine support are nice to have features for the visionOS feature set, but what would really help is Apple actually publishing games that people want to play, and have hardware that are at mass market prices. 

    Neither is true and neither is expected to be true for several years. Like I said before, we will know when they get serious with gaming. They would be buying multiple game publishers and developers, or they make a huge deal with Valve, or all of the above. 

    Don’t expect much until at least a more affordable visionOS product comes out. Mac minis becoming nice cheap gaming boxes would be a good sign. If they can get Valve to port SteamOS games to macOS, through CrossOver and whatnot, and ship on a Mac mini with 16/512, it would be a nice start. Apple still needs to own a good set of gaming IP though. 

    Games can then be ported to visionOS. 
    Totally free. In summary
    • buy a must have game or two and make it (them) exclusive to all versions of Apple OS. 
    • Buy a high end gaming company to drive game development to Apple. May or not be Apple OS exclusive.  Maybe only port lame versions to consoles and windows six months after the release on Apple platforms.
    This is what made Xbox, which at the start had MS buy out Mac gaming company Bungie and its nascent game Halo, and the rest is history

     0Likes 0Dislikes 0Informatives
  • Reply 5 of 9
    I'll never understand why Apple spent $10B chasing cars when it could have created its own gaming studio. I think Apple had the chops to create fun loving characters and games that would directly compete with Nintendo and they have the better ecosystem. Running games on TV's, Macs, iPads, iPhones and now the AVP, its was a no brainer. Not to mention spacial audio and spacial video. It would have actually given a real use case for the AVP. They also could have started an Apple Game Certification Program, similar to what Nintendo did on the NES to make sure could get high quality games. 
    muthuk_vanalingamwilliamlondonCheeseFreeze
     2Likes 1Dislike 0Informatives
  • Reply 6 of 9
    thttht Posts: 5,964member
    entropys said:
    tht said:
    Controller and game engine support are nice to have features for the visionOS feature set, but what would really help is Apple actually publishing games that people want to play, and have hardware that are at mass market prices. 

    Neither is true and neither is expected to be true for several years. Like I said before, we will know when they get serious with gaming. They would be buying multiple game publishers and developers, or they make a huge deal with Valve, or all of the above. 

    Don’t expect much until at least a more affordable visionOS product comes out. Mac minis becoming nice cheap gaming boxes would be a good sign. If they can get Valve to port SteamOS games to macOS, through CrossOver and whatnot, and ship on a Mac mini with 16/512, it would be a nice start. Apple still needs to own a good set of gaming IP though. 

    Games can then be ported to visionOS. 
    Totally free. In summary
    • buy a must have game or two and make it (them) exclusive to all versions of Apple OS. 
    • Buy a high end gaming company to drive game development to Apple. May or not be Apple OS exclusive.  Maybe only port lame versions to consoles and windows six months after the release on Apple platforms.
    This is what made Xbox, which at the start had MS buy out Mac gaming company Bungie and its nascent game Halo, and the rest is history

    I'm still bitter that Microsoft bought Ensemble Studios resulting in Age of Empires not supporting Mac OS X, and other OS X derived operating systems.
     0Likes 0Dislikes 0Informatives
  • Reply 7 of 9
    CheeseFreezecheesefreeze Posts: 1,415member
    Apple should treat gaming with the same gravitas as TV+. Which means getting exclusive content on board. Acquire some larger studios, make content that goes well with the Apple brand and reposition the TV product as a capable gaming system (M4 Pro powered) under a new name. 
    9secondkox2
     1Like 0Dislikes 0Informatives
  • Reply 8 of 9
    9secondkox29secondkox2 Posts: 3,520member
    Apple should treat gaming with the same gravitas as TV+. Which means getting exclusive content on board. Acquire some larger studios, make content that goes well with the Apple brand and reposition the TV product as a capable gaming system (M4 Pro powered) under a new name. 
    Agreed. Rebranding Apple Arcade as a hardware device would be great. Or even Apple TV + Arcade. 
     0Likes 0Dislikes 0Informatives
  • Reply 9 of 9
    michelb76michelb76 Posts: 749member
    One thing that wasn't mentioned was the fact that Apple is actively helping out with Godot. For those who do not know, Godot is an open-source game engine that can do 3D and 2D games on it, and has a relatively easy to use interface. Apple has recently did a PR request on it to have visionOS as a part of Godot's systems that are supported. I would say that this is a major indicator that Apple wants to position visionOS as a true gaming system that has the hardware and software to support it.
    Well it is just an export template, so it means someone who wants to target visionOS with Godot is able. There were no changes to the Metal driver in Godot to support visionOS, nor any core, shared parts of Godot, besides renaming a preprocessor variable in the rendering server. Most of the changes were cleaning up the iOS export template and runtime so that it can be shared, reducing the maintenance burden. While nice to have, it is a bit of drive-by PR that now has to be managed and supported by the Godot community. It would be nice if Apple took a bit more responsibility. It's nice they support Godot, although I don't see indie engine users and a 3K device go hand in hand. So here's hoping there is an extremely affordable VR option from Apple in the works.
     0Likes 0Dislikes 0Informatives
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